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Curious about coding with Dash and Dot  Cover Image Book Book

Curious about coding with Dash and Dot / by Jill Sherman.

Sherman, Jill,: (author.).

Summary:

How can I start coding? What is Raspberry Pi? Coding is essential for computer programming, controlling robots, and more! Even elementary students can begin learning about coding with our new Curious About series. Build on kids’ natural curiosity with nine Q&As that outline the types of robots, programs, and technology that students can code. A Stay Curious! feature models research skills while simple infographics support visual literacy. What are Dash and Dot and how can I control them? Spark elementary-aged readers' curiosity about the programmable robots with insightful questions and well-researched answers. Dash and Dot are easy to use, making them a great tool for the classroom or makerspace. Readers will discover the origin of the robots, ways to code them, and more! "Did You Know" facts and infographics help visual learners when learning new concepts. A Stay Curious! feature encourages readers to keep asking questions and works to expand their research skills. Includes table of contents, glossary, books and websites for further research, and index.

Record details

  • ISBN: 9798892005500
  • ISBN: 9798892004961
  • ISBN: 9798892005500
  • Physical Description: pages cm.
  • Publisher: Mankato, MN : Amicus Learning, [2026]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Meet the Robots -- Getting Started -- Fun with Dash and Dot.
Target Audience Note:
Ages 6-9 Amicus Learning.
Subject: Computer programming > Juvenile literature.
Robots > Juvenile literature.
Dash and Dot
Coding
Genre: Science
Nonfiction
Technology

Available copies

  • 1 of 1 copy available at scottsboropl.

Holds

  • 0 current holds with 1 total copy.
Show All Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
scottsboropl E 629.8 She 32269001288417 Juvenile - Easy NonFiction Available -

LDR 01922nam a22004578i 4500
001166558
003SBPL
00520250929110410.0
008250117s2026 mnu j b 001 0 eng
010 . ‡a 2024048330
020 0. ‡a9798892005500
020 . ‡a9798892004961 ‡q(library binding)
020 . ‡a9798892005500 ‡q(paperback)
035 . ‡a(OCoLC)1485032662
05000. ‡aQA76.6115 ‡b.S5282 2026
08200. ‡a005.13 ‡223/eng/20250117
1001 . ‡aSherman, Jill,: ‡eauthor.
24510. ‡aCurious about coding with Dash and Dot / ‡cby Jill Sherman.
246 0. ‡aCoding with Dash and Dot
246 0. ‡aCurious about coding
246 0. ‡aDash and Dot
263 . ‡a2601
264 1. ‡aMankato, MN : ‡bAmicus Learning, ‡c[2026]
300 . ‡apages cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4900 . ‡aCurious about coding
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aMeet the Robots -- Getting Started -- Fun with Dash and Dot.
520 . ‡aHow can I start coding? What is Raspberry Pi? Coding is essential for computer programming, controlling robots, and more! Even elementary students can begin learning about coding with our new Curious About series. Build on kids’ natural curiosity with nine Q&As that outline the types of robots, programs, and technology that students can code. A Stay Curious! feature models research skills while simple infographics support visual literacy. What are Dash and Dot and how can I control them? Spark elementary-aged readers' curiosity about the programmable robots with insightful questions and well-researched answers. Dash and Dot are easy to use, making them a great tool for the classroom or makerspace. Readers will discover the origin of the robots, ways to code them, and more! "Did You Know" facts and infographics help visual learners when learning new concepts. A Stay Curious! feature encourages readers to keep asking questions and works to expand their research skills. Includes table of contents, glossary, books and websites for further research, and index.
521 . ‡aAges 6-9 ‡bAmicus Learning.
650 0. ‡aComputer programming ‡vJuvenile literature.
650 0. ‡aRobots ‡vJuvenile literature.
650 0. ‡aDash and Dot
650 0. ‡aCoding
655 7. ‡aScience
655 7. ‡aNonfiction
655 7. ‡aTechnology
901 . ‡a166558 ‡bAUTOGEN ‡c166558 ‡tbiblio

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