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The game master's book of traps, puzzles and dungeons : a punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures  Cover Image Book Book

The game master's book of traps, puzzles and dungeons : a punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures / Jeff Ashworth ; illustrations by Jasmine Kalle & Kyle Hilton.

Ashworth, Jeff, : (author.). Kalle, Jasmine, : (illustrator.). Hilton, Kyle, : (illustrator.).

Summary:

The Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*.

Record details

  • ISBN: 1948174987
  • ISBN: 9781948174985
  • Physical Description: 253 pages : illustrations (some color), maps ; 29 cm
  • Publisher: New York, NY : Topix Media Lab, [2022]

Content descriptions

General Note:
"Plus 3 one-shot adventures" -- Cover.
Formatted Contents Note:
One-Shot Adventures -- Traps -- Puzzles -- Dungeon Chambers -- Random Selectors.
Subject: Fantasy games > Design and construction.
Fantasy games > Handbooks, manuals, etc.
Puzzles.
Genre: Role-playing games.
Handbooks and manuals.

Available copies

  • 1 of 1 copy available at scottsboropl.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
scottsboropl 793.93 Ash 32269001249526 Adult - Nonfiction Available -

LDR 03629cam a2200625 i 4500
001163052
003SBPL
00520240416105122.0
008220322t20222022nyuab 000 0 eng d
020 . ‡a1948174987
020 . ‡a9781948174985
035 . ‡a(OCoLC)1304812637 ‡z(OCoLC)1304339325 ‡z(OCoLC)1304398100 ‡z(OCoLC)1304460916
050 4. ‡aGV1469.6 ‡b.A845 2022
08204. ‡a793.93 ‡223
1001 . ‡aAshworth, Jeff, : ‡eauthor.
24514. ‡aThe game master's book of traps, puzzles and dungeons : ‡ba punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures / ‡cJeff Ashworth ; illustrations by Jasmine Kalle & Kyle Hilton.
24630. ‡aTraps, puzzles and dungeons
2460 . ‡aThe game master's book
264 1. ‡aNew York, NY : ‡bTopix Media Lab, ‡c[2022]
300 . ‡a253 pages : ‡billustrations (some color), maps ; ‡c29 cm
336 . ‡astill image ‡bsti ‡2rdacontent
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
500 . ‡a"Plus 3 one-shot adventures" -- Cover.
5050 . ‡aOne-Shot Adventures -- Traps -- Puzzles -- Dungeon Chambers -- Random Selectors.
520 . ‡aThe Game Master's Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play. Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*.
650 0. ‡aFantasy games ‡xDesign and construction.
650 0. ‡aFantasy games ‡vHandbooks, manuals, etc.
650 0. ‡aPuzzles.
655 7. ‡aRole-playing games. ‡2lcgft
655 7. ‡aHandbooks and manuals. ‡2lcgft
7001 . ‡aKalle, Jasmine, : ‡eillustrator.
7001 . ‡aHilton, Kyle, : ‡eillustrator.
901 . ‡a163052 ‡bAUTOGEN ‡c163052 ‡tbiblio

Additional Resources