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The monsters know what they're doing : combat tactics for dungeon masters  Cover Image Book Book

The monsters know what they're doing : combat tactics for dungeon masters / Keith Ammann.

Ammann, Keith,: (author.).

Summary:

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing , Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.

Record details

  • ISBN: 9781982122669
  • ISBN: 1982122668
  • ISBN: 9781982122676
  • ISBN: 1982122676
  • Physical Description: xv, 543 pages ; 24 cm
  • Edition: First Saga Press hardcover edition.
  • Publisher: New York, New York : Saga Press, 2019.

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
Introduction -- Why these tactics? -- What monsters want -- Humanoids -- NPCS -- Monstrosities -- Dragons -- Giants -- Undead -- Aberrations -- Fiends -- Celestials -- Fey -- Elementals -- Constructs -- Oozes and plants -- Beasts.
Subject: Dungeons and Dragons (Game) > Handbooks, manuals, etc.
Genre: Handbooks and manuals.

Available copies

  • 1 of 1 copy available at scottsboropl.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
scottsboropl 793.93 Amm 32269001249476 Adult - Nonfiction Available -

LDR 03348cam a2200541 i 4500
001163047
003SBPL
00520240416095133.0
008190822t20192019nyua f 001 0 eng
010 . ‡a 2019026607
020 . ‡a9781982122669 ‡qhardcover
020 . ‡a1982122668 ‡qhardcover
020 . ‡a9781982122676 ‡qpaperback
020 . ‡a1982122676 ‡qpaperback
035 . ‡a(OCoLC)1114284325 ‡z(OCoLC)1302928417
05000. ‡aGV1469.62.D84 ‡bA66 2019
08200. ‡a793.93 ‡223
1001 . ‡aAmmann, Keith,: ‡eauthor.
24514. ‡aThe monsters know what they're doing : ‡bcombat tactics for dungeon masters / ‡cKeith Ammann.
2460 . ‡aDungeons & dragons
250 . ‡aFirst Saga Press hardcover edition.
264 1. ‡aNew York, New York : ‡bSaga Press, ‡c2019.
300 . ‡axv, 543 pages ; ‡c24 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aDungeons & dragons
500 . ‡aIncludes index.
5050 . ‡aIntroduction -- Why these tactics? -- What monsters want -- Humanoids -- NPCS -- Monstrosities -- Dragons -- Giants -- Undead -- Aberrations -- Fiends -- Celestials -- Fey -- Elementals -- Constructs -- Oozes and plants -- Beasts.
520 . ‡aFrom the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing , Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
650 0. ‡aDungeons and Dragons (Game) ‡vHandbooks, manuals, etc.
655 7. ‡aHandbooks and manuals. ‡2lcgft
830 0. ‡aDungeons & dragons.
901 . ‡a163047 ‡bAUTOGEN ‡c163047 ‡tbiblio

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