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Hikaru no go. 13, Professional match Cover Image Book Book

Hikaru no go. 13, Professional match [graphic novel] / story by Yumi Hotta ; art by Takeshi Obata ; translation & English adaptation, Naoko Amemiya ; touch-up art & lettering Inori Fukuda Trant.

Hotta, Yumi. (Author). Obata, Takeshi, 1969- (Added Author). Amemiya, Naoko. (Added Author). Trant, Inori Fukuda. (Added Author).

Summary:

After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream -- defeating the famed Go prodigy Akira Toya! Hikaru and Sai are both scheduled for matches with their greatest rivals - Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son?

Record details

  • ISBN: 9781421515090
  • ISBN: 1421515091
  • Physical Description: 188 pages : chiefly illustrations ; 19 cm.
  • Edition: Shonen Jump manga edition.
  • Publisher: San Francisco, Calif. : Viz Media, [2008], ©1998.

Content descriptions

General Note:
Originally published in Japan in 1998 by Shueisha Inc., Tokyo.
Reads from back to front and from right to left.
Target Audience Note:
Rated A for all ages.
Subject: Go (Game) > Comic books, strips, etc.
Go (Game) players > Comic books, strips, etc.
Middle school students > Japan > Comic books, strips, etc.
Spirit possession > Comic books, strips, etc.
Genre: Comics (Graphic works)
Graphic novels.

Available copies

  • 1 of 1 copy available at scottsboropl.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
scottsboropl YA GN Hot 32269001047599 Young Adult - Graphic Novel Available -

Summary: After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream -- defeating the famed Go prodigy Akira Toya! Hikaru and Sai are both scheduled for matches with their greatest rivals - Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son?

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