Girl code : gaming, going viral, and getting it done / Andrea Gonzales and Sophie Houser.
The teenage phenoms behind the viral video game Tampon Run share the story of their experience at Girls Who Code and their rise to fame, plus a look at starts-ups, women in tech, and the power of coding. This book includes bonus content to help you get started coding.
Record details
- ISBN: 9780062472502
- ISBN: 006247250X
- Physical Description: 264 pages : illustrations ; 22 cm
- Edition: First edition.
- Publisher: New York, NY : Harper, an imprint of HarperCollinsPublishers, ©2017.
Content descriptions
| Target Audience Note: | Ages 13-17. |
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| 100 | 1 | . | ‡aGonzales, Andrea, ‡eauthor. |
| 245 | 1 | 0. | ‡aGirl code : ‡bgaming, going viral, and getting it done / ‡cAndrea Gonzales and Sophie Houser. |
| 250 | . | ‡aFirst edition. | |
| 264 | 1. | ‡aNew York, NY : ‡bHarper, an imprint of HarperCollinsPublishers, ‡c©2017. | |
| 300 | . | ‡a264 pages : ‡billustrations ; ‡c22 cm | |
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| 338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
| 520 | . | ‡aThe teenage phenoms behind the viral video game Tampon Run share the story of their experience at Girls Who Code and their rise to fame, plus a look at starts-ups, women in tech, and the power of coding. This book includes bonus content to help you get started coding. | |
| 521 | 1 | . | ‡aAges 13-17. |
| 650 | 0. | ‡aWomen computer programmers ‡vJuvenile literature. | |
| 650 | 0. | ‡aVideo games ‡xDesign ‡vJuvenile literature. | |
| 650 | 0. | ‡aComputer programming ‡vJuvenile literature. | |
| 650 | 0. | ‡aPython (Computer program language) ‡vJuvenile literature. | |
| 650 | 1. | ‡aProgramming (Computers) ‡vYoung adult literature. | |
| 700 | 1 | . | ‡aHouser, Sophie, ‡eauthor. |
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